
It’s fine, but it’s nothing I’d intentionally spend more than a minute on. By tilting the iPhone, you steer Woody and his horse through an unimaginative trail, tapping one button to jump over obstacles and another for “boosts,” snagging any coins you encounter. The game, which bears no real connection to the Toy Story franchise beyond the fact that it again features the Woody character, is a pedestrian horse-riding game.

Two other main menu options within Toy Story 3 provide links to two separate games. (Note, though, that when I scrolled through the game’s menu, it often registered taps when I didn’t want them, which was rather annoying.) When you’re done creating customized messages from Woody, it’s time to move on to Toy Story 3’s other free offerings: You can watch a trailer for the movie, you can use your iPhone as a wireless controller for the Toy Story 3 game for Mac, or you can browse other Disney digital titles, like albums and games. My young daughters found this feature tremendously entertaining, for all of two minutes. You listen to them, and then you create another one, or simply move on with your life. Of course, you can’t actually do anything with those greetings, like send them to friends or save them. Here, you provide a few details-a name, a talent (like “book learning” or “cowpoke”), and the like-and the Tom Hanks-voiced character speaks a mildly customized greeting. What you get for free (as opposed to in-app and outside-app purchases, which I’ll discuss below) is limited to just a few features, the most prominent of which is titled Woody’s Greetings. (Annoyingly, the game wants you to watch that video every time you launch it, but I suspect you’ll only launch the game once or twice before you delete it from your iPhone.) But once you’re ready to use the app, it quickly proves itself disappointing.

The 119 MB game-and please trust that I call Toy Story 3 a “game” begrudgingly-starts out promisingly enough, with a lengthy, detailed tutorial video showing how to use the app’s unique interface.
